Saturday, June 11, 2016

Responses to some bug reports and feature requests

So I haven't made much progress these last few weeks because a bunch of stuff keeps coming up, family graduations, weddings, reunions, so I've been in and out of town. I swear it's whenever you want to get the most work done that you can least do it. Thankfully all that's over and I won't have to be away for a while.

Anyway, I've been meaning to address some bug reports and other details that have been submitted since I can't reply directly if no contact info was provided so here we go...

I am using a patch which modifies the models and which requires the index2 that was removed by the program when i debugged it for textures not showing up. the file I mean is 040000.win32.index2.
Is there any way to get your texture mod program to work with this index2 file?

I understand that NaughtyWeaver's patch for some odd reason requires the index2 file, I think this is due to the way VRS does things, I can confirm that the patch does not modify anything but 040000.win32.dat0. It's not really TexTools that requires it to be removed, it's that if we leave it alone, some textures you modify will not show up in-game.

So what I'll do is instead of having the .index2 be erased, I'll have the application rename it by adding the extension .bak for backup, so that in case you ever need it again, you can just remove the .bak extension.

So there's support for dye palettes for equipment, but any chance of getting some kind of option for the face paint colors? Is this possible? They're somewhat limited and difficult to do exactly what I want to with.
The colors for anything you set up during character creation seem to be somewhere else, my guess is  chara/xls/charamake/human.cmp, I believe it is possible but I have not messed around with it just yet, but I will try and modify it as it not only would affect face paint, but also skin and hair color.

I was editing a face texture, but when I loaded it up, it crashed in-game. However, when I went to revert it, sometimes I have an issue where a midlander body texture is reverted over the texture in question (a face texture, in this case.)

This means something is wrong with the modlist, when a texture gets imported for the first time, It saves the original offset so that when you revert, it places that original offset back so that it points to the original texture.

When something like this happens the best thing to do is to start over, the thing is, the original offset is lost since the correct one was not recorded in the modlist, this is why I recommend creating a backup of your 040000.win32.index, as that is the only original SE file that gets modified.

I'll have a copy of the most recent 040000.win32.index up for download in case anyone needs it in the future. What you would need to do is replace that 040000.win32.index in the ffxiv folder with the backup, then delete 040000.modlist and 040000.win32.dat3, then start modding again.

It's not working in china server

The offsets are most likely completely different, I was provided with a download link to the Chinese client, I haven't looked into it just yet, but I'll see if I can get it to work.

Issue: Its very difficult to find exactly what assets are used in a specific item, even though tex tools already knowsit internally
What I would like:
1. Open new item with tex tools
2. See the full path in the info box
3. Copy/paste path into data explorer and calculate it from hash (if needed)
4. Navigate to it in data explorer
5. Profit
That should be pretty simple, I'll make sure to get that added for the next version



There are other bugs that have been submitted which are much more specific about certain pieces of gear, importing, and crashing, I'll be investigating and fixing these.

There are also some bugs that are very vague and need a lot more specifics, so just as a reminder, be as specific as possible when submitting bug reports, if the application crashed, try and copy paste the detailed error message. If you were working with a specific texture/item which one was it, what steps can I take to reproduce the error if possible.

Also keep in mind it is really important to save the textures in the correct format, which you can see in the tutorial.

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